Modern warfare 2 dedi server petition
#16
Posted 25 October 2009 - 11:37 PM
Damn, I must get more organised.
#20
Posted 13 November 2009 - 01:38 AM
http://www.gameplanet.co.nz/pc/games/15826...dern-Warfare-2/
Here's a snippet (my bolding):
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The way this works involves selecting your particular choice of gameplay mode from a comprehensive list that includes all manners of death match, free-for-all, sabotage, domination, capture the flag, search and destroy, headquarters and ground war offensives. Naturally, you'll need to manipulate Steam first, as well as have the right credentials for iw.net. Hardcore modes are limited to Ricochet S&D and team deathmatch only, and a new third-person mode has been introduced that features team and cage matches. Not all these modes are available out of the box, you'll need to level your profile up until you can unlock them all, again indicative of the continuing constraints Infinity Ward seem determined to place on this release. The third-person perspectives are particularly baffling - are they an innovative new way to provide additional gaming content, or is this some subtle suggestion that the next Call of Duty will be shipping with a controller?
The matchmaking appears to work largely based on your connection strength. Or, at least, if it's designed to work in any other manner it's broken, because the game thought nothing of placing me against other players that were twenty ranks ahead. I'd like to report on the latency with some actual figures, however they've removed numerical ping and replaced it with a signal bar not unlike that found on a mobile phone, so this arbitrary scale is irrelevant and yields no clues as to what sort of a compensatory game I need to play. My eye-chrometer suggests around 150msec across the board, however.
Lag? You bet. Within a matter of minutes I'd been fragged by a bouncing avatar that transported itself across the map, and that doesn't include the noticeable banana bullets that occur just too frequently to ignore. Based on this, it's fairly clear to see why they've limited the game to nine per side, I'd hate to see what it looks like with Modern Warfare's original 64 player limit, presumably like a very tedious slide show from a trip to Borneo. It's of absolutely no interest to me how well the rest of the developed world can play this title online, if it's a miserable experience for Kiwi players then Infinity Ward have dropped the ball, plain and simple.
Killstreaks and perks have been modified somewhat, you can now gain additional points for preventing another players killstreak, along with awards for ranged shots, crouching more frequently, your general proximity to combat, etc. There are subtle modifications to the way in which you can spend your killstreak points too, as well as titles you can select for your character as you gain ranks. In fact, almost every bonus attribute you'll happen across reminds you of the original Modern Warfare, but with a kind of veneer added in a way that almost begs you to believe that the developers have been busy.
The Special Ops mode is a refreshing addition to the franchise that gives you the ability to play either solo or with a team-mate across a variety of short levels with specific objectives. You may need to reach an evacuation point, or shoot a number of terrorists whist avoiding civilian casualties, and there are a bunch of stars to collect in order to rate your prowess against others. Why this is limited to two people is unknown, perhaps Infinity Ward felt that they'd done enough to impress the split-screen console fanbase, or perhaps they'll charge you for some DLC later to open it up, whatever the reason it's unlikely to be altruistic.
From the outset, it seems clear that Infinity Ward have little to no interest in pursuing the PC as a viable development path for the Call of Duty franchise. You can't modify Modern Warfare 2 in any way. You can't bring down the console for any custom commands. You can't lean. There's no way to kick or ban players in a ranked match. Free DLC? Forget it. The lack of dedicated servers will hit the community hard, and the utter nonsense that the host latency advantage causes with console titles seems to have made the transition across to PC in arguably the most anticipated release of the year. The reason for this is simple - it's a money grab. The PC population that has supported and nurtured this franchise from inception will now play second fiddle to the greed of a company that has tasted success on the console, and will now seek to reign in all control of their IP to wring every last cent out of.
I firmly believe that for the Xbox 360 and PlayStation 3 that our console review is spot on the money. It is a 95% game for those platforms, it's a great contender for Game of the Year and it'll probably sell better than Tamiflu. Unfortunately however, Call of Duty: Modern Warfare 2 for the PC is simply a next-gen console game with mouse support, in-game text chat and rudimentary graphics options. Infinity Ward have made it pretty clear that as a PC gamer, your platform advantages don't count, and neither does your community, your history and your considerable modding skills.
Make of that what you will.
#21
Posted 13 November 2009 - 01:46 AM
No actual ping numbers?
No LAN?
I'm crackin up over here.
Here's part of another review (http://pc.ign.com/ar.../1043744p3.html):
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Should Infinity Ward have included more expandability across PC – be it in more players online, dedicated servers, or through other avenues – the PC version would have been reviewed as such, and the added features would have (we can only assume) helped the version go above and beyond its console counterparts. Seeing as it's the same core experience, however, we are reviewing it as such, and the game should be looked at as the same value and overall package as any other console.
Screw this game in ever sense of the word. Infinity Ward has sold out the PC gamers that made the franchise successful for a quick buck. I hope they eat #@% and die.
Carry on.
#22
Posted 13 November 2009 - 04:40 AM
I'm looking into some info I read about being able to bypass the 9v9 limit with Tunngle or Hamachi even with a pirated version. I'll post anything that seems of interest so long as the admins/mods don't mind.
#23
Posted 13 November 2009 - 04:47 PM
eniparadoxgma, on Nov 12 2009, 08:12 PM, said:
#24
Posted 13 November 2009 - 06:20 PM
hog, on Nov 13 2009, 11:47 AM, said:
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I counted the numbers for that group about an hour ago, they were as follows;
948 members, 396 online, 26 playing MW2
26 out of 948 playing it...
Edited by eniparadoxgma, 13 November 2009 - 06:21 PM.
#26
Posted 17 November 2009 - 07:58 AM
eniparadoxgma, on Nov 15 2009, 12:35 AM, said:
Yarp. They even took that out. But there is the ability wihin the game to set up dedicated servers (with a bit of code fiddling) so why didn't they just enable it in the first place? Idiots.
#28
Posted 30 September 2012 - 04:19 PM
PN @ me pls, I would like to have it for LAN!
#29
Posted 01 August 2013 - 04:29 AM
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