brewin, check your xorg.conf, see if it has 1680*1050 set as supported video mode. I'm guessing it hasn't...
if it hasn't, just add it
0
PS3 and what you can do with one!!
Started by
chriso_86
, Jan 06 2007 04:51 AM
49 replies to this topic
#46
Posted 15 January 2007 - 12:09 PM
#47
Posted 16 January 2007 - 05:06 AM
Sphere, on Jan 15 2007, 06:09 AM, said:
brewin, check your xorg.conf, see if it has 1680*1050 set as supported video mode. I'm guessing it hasn't...
if it hasn't, just add it
if it hasn't, just add it
The only (documented) modes are listed below.
# ps3videomode -h Usage: ps3videomode [options] Options: --help, -h print this message --video, -v <ID> set video mode ID --full, -f use full screen mode --dither,-d use dither ON mode Video mode ID: 0:auto mode YUV 60Hz 1:480i 2:480p 3:720p 4:1080i 5:1080p YUV 50Hz 6:576i 7:576p 8:720p 9:1080i 10:1080p RGB 60Hz 33:480i 34:480p 35:720p 36:1080i 37:1080p RGB 50Hz 38:576i 39:576p 40:720p 41:1080i 42:1080p VESA 11:WXGA 12:SXGA 13:WUXGA full screen mode: <video mode ID> + 128 dither ON mode : <video mode ID> + 2048 Example: ps3videomode -v 3 -f 720p 60Hz with full screen mode. ps3videomode -v 131 Same as above. If no arguments are given, ps3videomode displays the current video mode.
#48
Posted 18 January 2007 - 09:35 PM
Well, I just got off the phone with Sony. I am having problems when I play games with artifacts showing up. Took forever to convince them that it was their system that was crap but I finally got my point across. They are sending me a box within 2 days to ship it back to them. Then it takes 3-5 businesses days for me to get my new one!! All in all sounds like a pretty quick turn around. So, I guess now I got some more waiting to do. GRRRR
#49
Posted 24 January 2007 - 09:37 PM
Havok 4.5 Unleashed
http://www.havok.com...nt/view/448/53/
Quote
San Francisco, Calif., Jan. 23, 2007 – Havok announces today the official release of Havok 4.5, the latest update to its modular suite of artist tools and run-time technology. Fully optimized for Sony PLAYSTATION®3, as well as Microsoft Xbox360 and Nintendo Wii, Havok 4.5 dramatically accelerates the development of cross-platform, cutting edge electronic games, meeting the needs of the world’s top developers and producers. Havok 4.5 allows game developers to scale game content to thousands of dynamically-driven game objects and characters, harnessing the full power and speed of next generation architectures.
Game developers using Havok Physics and Havok Animation products to develop for PS3 will be able to harness the full power of all the SPUs, while maintaining the complete flexibility of the Havok SDK. Havok architecture now scales strongly across all SPUs and runs between 5 and 10 times faster than Havok 4.0 for a typical game scene on the PS3.
Game developers using Havok Physics and Havok Animation products to develop for PS3 will be able to harness the full power of all the SPUs, while maintaining the complete flexibility of the Havok SDK. Havok architecture now scales strongly across all SPUs and runs between 5 and 10 times faster than Havok 4.0 for a typical game scene on the PS3.
#50
Posted 25 January 2007 - 04:54 AM
More great news!!!
Oh, and even more, I got my new ps3 today!!! Only one day that I was without one!! That is pretty darn amazing!!!
Oh, and even more, I got my new ps3 today!!! Only one day that I was without one!! That is pretty darn amazing!!!
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users